WoW Trinity Core GM Commands

Page last update: May 20 2010

namesecurityhelp
account 0 Syntax: .account

Display the access level of your account.

account addon 1 Syntax: .account addon #addon
Set expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
account create 4 Syntax: .account create $account $password

Create account and set password to it.

account delete 4 Syntax: .account delete $account

Delete account with all characters.

account lock 0 Syntax: .account lock [on|off]

Allow login from account only from current used IP or remove this requirement.

account onlinelist 4 Syntax: .account onlinelist

Show list of online accounts.

account password 0 Syntax: .account password $old_password $new_password $new_password

Change your account password.

account set 3 Syntax: .account set $subcommand
Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account set addon 3 Syntax: .account set addon [$account] #addon

Set user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.

account set gmlevel 4 Syntax: .account set gmlevel [$account] #level [#realmid]

Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID.

#level may range from 0 to 3.

#reamID may be -1 for all realms.

account set password 4 Syntax: .account set password $account $password $password

Set password for account.

additem 3 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount

Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.

additemset 3 Syntax: .additemset #itemsetid

Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

announce 1 Syntax: .announce $MessageToBroadcast

Send a global message to all players online in chat log.

aura 3 Syntax: .aura #spellid

Add the aura from spell #spellid to the selected Unit.

ban 3 Syntax: .ban $subcommand
Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
ban account 3 Syntax: .ban account $Name $bantime $reason
Ban account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban character 3 Syntax: .ban character $Name $bantime $reason
Ban account and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban ip 3 Syntax: .ban ip $Ip $bantime $reason
Ban IP.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
baninfo 3 Syntax: .baninfo $subcommand
Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
baninfo account 3 Syntax: .baninfo account $accountid
Watch full information about a specific ban.
baninfo character 3 Syntax: .baninfo character $charactername
Watch full information about a specific ban.
baninfo ip 3 Syntax: .baninfo ip $ip
Watch full information about a specific ban.
bank 3 Syntax: .bank

Show your bank inventory.

banlist 3 Syntax: .banlist $subcommand
Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
banlist account 3 Syntax: .banlist account [$Name]
Searches the banlist for a account name pattern or show full list account bans.
banlist character 3 Syntax: .banlist character $Name
Searches the banlist for a character name pattern. Pattern required.
banlist ip 3 Syntax: .banlist ip [$Ip]
Searches the banlist for a IP pattern or show full list of IP bans.
bindsight 3 Syntax: .bindsight

Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.

cast 3 Syntax: .cast #spellid [triggered]
Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
cast back 3 Syntax: .cast back #spellid [triggered]
Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist 3 Syntax: .cast dist #spellid [#dist [triggered]]
You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self 3 Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target 3 Syntax: .cast target #spellid [triggered]
Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
character customize 2 Syntax: .character customize [$name]

Mark selected in game or by $name in command character for customize at next login.

character delete 4 Syntax: .character delete $name

Delete character $name.

character level 3 Syntax: .character level [$playername] [#level]

Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

character rename 2 Syntax: .character rename [$name]

Mark selected in game or by $name in command character for rename at next login.

character reputation 2 Syntax: .character reputation [$player_name]

Show reputation information for selected player or player find by $player_name.

character titles 2 Syntax: .character titles [$player_name]

Show known titles list for selected player or player find by $player_name.

channel set public 3 Syntax: .channel set public $channel $public

Change password-changing ability for a channel. 1 for possible, 0 for GM only.

combatstop 2 Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome 3 SYntax: .cometome $parameter
Make selected creature come to your current location (new position not saved to DB).
commands 0 Syntax: .commands

Display a list of available commands for your account level.

cooldown 3 Syntax: .cooldown [#spell_id]

Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

damage 3 Syntax: .damage $damage_amount [$school [$spellid]]

Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.

debug 1 Syntax: .debug $subcommand
Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
debug arena 3 Syntax: .debug arena

Toggle debug mode for arenas. In debug mode GM can start arena with single player.

debug bg 3 Syntax: .debug bg

Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.

debug Mod32Value 3 Syntax: .debug Mod32Value #field #value

Add #value to field #field of your character.

debug play cinematic 1 Syntax: .debug play cinematic #cinematicid

Play cinematic #cinematicid for you. You stay at place while your mind fly.

debug play movie 1 Syntax: .debug play movie #movieid

Play movie #movieid for you.

debug play sound 1 Syntax: .debug play sound #soundid

Play sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds…

demorph 2 Syntax: .demorph

Demorph the selected player.

die 3 Syntax: .die

Kill the selected player. If no player is selected, it will kill you.

dismount 0 Syntax: .dismount

Dismount you, if you are mounted.

distance 3 Syntax: .distance

Display the distance from your character to the selected creature.

event 2 Syntax: .event #event_id
Show details about event with #event_id.
event activelist 2 Syntax: .event activelist
Show list of currently active events.
event start 2 Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop 2 Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
explorecheat 3 Syntax: .explorecheat #flag

Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.

Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

flusharenapoints 3 Syntax: .flusharenapoints

Use it to distribute arena points based on arena team ratings, and start a new week.

freeze 1 Syntax: .freeze (#player)
“Freezes” #player and disables his chat. When using this without #name it will freeze your target.
gm 1 Syntax: .gm [on/off]

Enable or Disable in game GM MODE or show current state of on/off not provided.

gm chat 1 Syntax: .gm chat [on/off]

Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.

gm fly 3 Syntax: .gm fly [on/off]
Enable/disable gm fly mode.
gm ingame 0 Syntax: .gm ingame

Display a list of available in game Game Masters.

gm list 3 Syntax: .gm list

Display a list of all Game Masters accounts and security levels.

gm visible 1 Syntax: .gm visible on/off

Output current visibility state or make GM visible(on) and invisible(off) for other players.

gmannounce 1 Syntax: .gmannounce $announcement
Send an announcement to online Gamemasters.
gmnameannounce 1 Syntax: .gmnameannounce $announcement.
Send an announcement to all online GM’s, displaying the name of the sender.
gmnotify 1 Syntax: .gmnotify $notification
Displays a notification on the screen of all online GM’s.
go 1 Syntax: .go $subcommand
Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
go creature 1 Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard 1 Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid 1 Syntax: .go grid #gridX #gridY [#mapId]

Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).

go object 1 Syntax: .go object #object_guid
Teleport your character to gameobject with guid #object_guid
go taxinode 1 Syntax: .go taxinode #taxinode

Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart

go ticket 1 Syntax: .go ticket #ticketid
Teleports the user to the location where $ticketid was created.
go trigger 1 Syntax: .go trigger #trigger_id

Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.

go xy 1 Syntax: .go xy #x #y [#mapid]

Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go xyz 1 Syntax: .go xyz #x #y #z [#mapid]

Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go zonexy 1 Syntax: .go zonexy #x #y [#zone]

Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart

gobject 2 Syntax: .gobject $subcommand
Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
gobject activate 2 Syntax: .gobject activate #guid

Activates an object like a door or a button.

gobject add 2 Syntax: .gobject add #id

Add a game object from game object templates to the world at your current location using the #id.
spawntimesecs sets the spawntime, it is optional.

Note: this is a copy of .gameobject.

gobject delete 2 Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid.
gobject info 2 Syntax: .gobject info [$object_entry]

Query Gameobject information for selected gameobject or given entry.

gobject move 2 Syntax: .gobject move #goguid [#x #y #z]

Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

gobject near 2 Syntax: .gobject near [#distance]

Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.

gobject setphase 2 Syntax: .gobject setphase #guid #phasemask

Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.

gobject target 2 Syntax: .gobject target [#go_id|#go_name_part]

Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

gobject tempadd 2 Adds a temporary gameobject that is not saved to DB.
gobject turn 2 Syntax: .gobject turn #goguid

Set for gameobject #goguid orientation same as current character orientation.

goname 1 Syntax: .goname [$charactername]

Teleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group. Character can be offline.

gps 1 Syntax: .gps [$name|$shift-link]

Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id

groupgo 1 Syntax: .groupgo [$charactername]

Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.

guid 2 Syntax: .guid

Display the GUID for the selected character.

guild 3 Syntax: .guild $subcommand
Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
name security help
guild create 2 Syntax: .guild create [$GuildLeaderName] “$GuildName”

Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.

guild delete 2 Syntax: .guild delete “$GuildName”

Delete guild $GuildName. Guild name must in quotes.

guild invite 2 Syntax: .guild invite [$CharacterName] “$GuildName”

Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.

guild rank 2 Syntax: .guild rank [$CharacterName] #Rank

Set for player $CharacterName (or selected) rank #Rank in a guild.

guild uninvite 2 Syntax: .guild uninvite [$CharacterName]

Remove player $CharacterName (or selected) from a guild.

help 0 Syntax: .help [$command]

Display usage instructions for the given $command. If no $command provided show list available commands.

hidearea 3 Syntax: .hidearea #areaid

Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

honor 2 Syntax: .honor $subcommand
Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
honor add 2 Syntax: .honor add $amount

Add a certain amount of honor (gained today) to the selected player.

honor addkill 2 Syntax: .honor addkikll

Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)

honor update 2 Syntax: .honor update

Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.

hover 3 Syntax: .hover #flag

Enable or disable hover mode for your character.

Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

instance 3 Syntax: .instance $subcommand
Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
instance listbinds 3 Syntax: .instance listbinds
Lists the binds of the selected player.
instance savedata 3 Syntax: .instance savedata
Save the InstanceData for the current player’s map to the DB.
instance stats 3 Syntax: .instance stats
Shows statistics about instances.
instance unbind 3 Syntax: .instance unbind all
All of the selected player’s binds will be cleared.
itemmove 2 Syntax: .itemmove #sourceslotid #destinationslotid

Move an item from slots #sourceslotid to #destinationslotid in your inventory

Not yet implemented

kick 2 Syntax: .kick [$charactername] [$reason]

Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.

learn 3 Syntax: .learn #spell [all]

Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.

learn all 3 Syntax: .learn all

Learn all big set different spell maybe useful for Administaror.

learn all_crafts 2 Syntax: .learn crafts

Learn all professions and recipes.

learn all_default 1 Syntax: .learn all_default [$playername]

Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.

learn all_gm 2 Syntax: .learn all_gm

Learn all default spells for Game Masters.

learn all_lang 1 Syntax: .learn all_lang

Learn all languages

learn all_myclass 3 Syntax: .learn all_myclass

Learn all spells and talents available for his class.

learn all_mypettalents 3 Syntax: .learn all_mypettalents

Learn all talents for your pet available for his creature type (only for hunter pets).

learn all_myspells 3 Syntax: .learn all_myspells

Learn all spells (except talents and spells with first rank learned as talent) available for his class.

learn all_mytalents 3 Syntax: .learn all_mytalents

Learn all talents (and spells with first rank learned as talent) available for his class.

learn all_recipes 2 Syntax: .learn all_recipes [$profession]

Learns all recipes of specified profession and sets skill level to max.
Example: .learn all_recipes enchanting

levelup 3 Syntax: .levelup [$playername] [#numberoflevels]

Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

linkgrave 3 Syntax: .linkgrave #graveyard_id [alliance|horde]

Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

list 3 Syntax: .list $subcommand
Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
list auras 3 Syntax: .list auras
List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature 3 Syntax: .list creature #creature_id [#max_count]

Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

list item 3 Syntax: .list item #item_id [#max_count]

Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

list object 3 Syntax: .list object #gameobject_id [#max_count]

Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

listfreeze 1 Syntax: .listfreeze

Search and output all frozen players.

loadpath 3 Syntax: .loadpath $pathid
Load path changes ingame – IMPORTANT: must be applied first for new paths before .path load #pathid
lookup 3 Syntax: .lookup $subcommand
Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
lookup area 1 Syntax: .lookup area $namepart

Looks up an area by $namepart, and returns all matches with their area ID’s.

lookup creature 3 Syntax: .lookup creature $namepart

Looks up a creature by $namepart, and returns all matches with their creature ID’s.

lookup event 2 Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup faction 3 Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
lookup item 3 Syntax: .lookup item $itemname

Looks up an item by $itemname, and returns all matches with their Item ID’s.

lookup itemset 3 Syntax: .lookup itemset $itemname

Looks up an item set by $itemname, and returns all matches with their Item set ID’s.

lookup map 3 Syntax: .lookup map $namepart

Looks up a map by $namepart, and returns all matches with their map ID’s.

lookup object 3 Syntax: .lookup object $objname

Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.

lookup player account 2 Syntax: .lookup player account $account ($limit)

Searchs players, which account username is $account with optional parametr $limit of results.

lookup player email 2 Syntax: .lookup player email $email ($limit)

Searchs players, which account email is $email with optional parametr $limit of results.

lookup player ip 2 Syntax: .lookup player ip $ip ($limit)

Searchs players, which account ast_ip is $ip with optional parametr $limit of results.

lookup quest 3 Syntax: .lookup quest $namepart

Looks up a quest by $namepart, and returns all matches with their quest ID’s.

lookup skill 3 Syntax: .lookup skill $$namepart

Looks up a skill by $namepart, and returns all matches with their skill ID’s.

lookup spell 3 Syntax: .lookup spell $namepart

Looks up a spell by $namepart, and returns all matches with their spell ID’s.

lookup taxinode 3 Syntax: .lookup taxinode $substring

Search and output all taxinodes with provide $substring in name.

lookup tele 1 Syntax: .lookup tele $substring

Search and output all .tele command locations with provide $substring in name.

maxskill 3 Syntax: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.
modify 1 Syntax: .modify $subcommand
Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
modify arena 1 Syntax: .modify arena #value
Add $amount arena points to the selected player.
modify aspeed 1 Syntax: .modify aspeed #rate

Modify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 50.

modify bit 1 Syntax: .modify bit #field #bit

Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

modify bwalk 1 Syntax: .modify bwalk #rate

Modify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 50.

modify drunk 1 Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy 1 Syntax: .modify energy #energy

Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction 1 Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid

Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify fly 1 .modify fly $parameter
Modify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify gender 2 Syntax: .modify gender male/female

Change gender of selected player.

modify honor 1 Syntax: .modify honor $amount

Add $amount honor points to the selected player.

modify hp 1 Syntax: .modify hp #newhp

Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana 1 Syntax: .modify mana #newmana

Modify the mana of the selected player. If no player is selected, modify your mana.

modify money 1 Syntax: .modify money #money
.money #money

Add or remove money to the selected player. If no player is selected, modify your money.

#gold can be negative to remove money.

modify morph 2 Syntax: .modify morph #displayid

Change your current model id to #displayid.

modify mount 1 Syntax: .modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
modify phase 3 Syntax: .modify phase #phasemask

Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.

modify rage 1 Syntax: .modify rage #newrage

Modify the rage of the selected player. If no player is selected, modify your rage.

modify rep 2 Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify runicpower 1 Syntax: .modify runicpower #newrunicpower

Modify the runic power of the selected player. If no player is selected, modify your runic power.

modify scale 1 .modify scale $parameter
Modify size of the selected player to “normal scale”*rate. If no player is selected, modify your size.
#rate may range from 0.1 to 10.
modify speed 1 Syntax: .modify speed #rate
.speed #rate

Modify the running speed of the selected player to “normal base run speed”*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 50.

modify spell 1 TODO
modify standstate 2 Syntax: .modify standstate #emoteid

Change the emote of your character while standing to #emoteid.

modify swim 1 Syntax: .modify swim #rate

Modify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 50.

modify tp 1 Syntax: .modify tp #amount

Set free talent pointes for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.

movegens 3 Syntax: .movegens
Show movement generators stack for selected creature or player.
mute 1 Syntax: .mute [$playerName] $timeInMinutes [$reason]

Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.

nameannounce 1 Syntax: .nameannounce $announcement.
Send an announcement to all online players, displaying the name of the sender.
namego 1 Syntax: .namego [$charactername]

Teleport the given character to you. Character can be offline.

neargrave 3 Syntax: .neargrave [alliance|horde]

Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

notify 1 Syntax: .notify $MessageToBroadcast

Send a global message to all players online in screen.

npc 1 Syntax: .npc $subcommand
Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc add 2 Syntax: .npc add #creatureid

Spawn a creature by the given template id of #creatureid.

npc addformation 1 Syntax: .npc addformation $leader
Add selected creature to a leader’s formation.
npc additem 2 Syntax: .npc additem #itemId r

Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.

npc addmove 2 Syntax: .npc addmove #creature_guid [#waittime]

Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

npc allowmove 3 Syntax: .npc allowmove

Enable or disable movement creatures in world. Not implemented.

npc changeentry 3 Syntax: .npc changeentry $entry
Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
npc changelevel 2 Syntax: .npc changelevel #level

Change the level of the selected creature to #level.

#level may range from 1 to 63.

npc delete 2 Syntax: .npc delete [#guid]

Delete creature with guid #guid (or the selected if no guid is provided)

npc delitem 2 Syntax: .npc delitem #itemId

Remove item #itemid from item list of selected vendor.

npc factionid 2 Syntax: .npc factionid #factionid

Set the faction of the selected creature to #factionid.

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npc flag 2 Syntax: .npc flag #npcflag

Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

npc follow 2 Syntax: .npc follow

Selected creature start follow you until death/fight/etc.

npc info 3 Syntax: .npc info

Display a list of details for the selected creature.

The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),

- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.

npc move 2 Syntax: .npc move [#creature_guid]

Move the targeted creature spawn point to your coordinates.

npc playemote 3 Syntax: .npc playemote #emoteid

Make the selected creature emote with an emote of id #emoteid.

npc say 1 Syntax: .npc say $message
Make selected creature say specified message.
npc setdeathstate 2 Syntax: .npc setdeathstate on/off

Set default death state (dead/alive) for npc at spawn.

npc setlink 2 Syntax: .npc setlink $creatureGUID

Links respawn of selected creature to the condition that $creatureGUID defined is alive.

npc setmodel 2 Syntax: .npc setmodel #displayid

Change the model id of the selected creature to #displayid.

npc setmovetype 2 Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]

Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.

npc setphase 2 Syntax: .npc setphase #phasemask

Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..

npc spawndist 2 Syntax: .npc spawndist #dist

Adjust spawndistance of selected creature to dist.

npc spawntime 2 Syntax: .npc spawntime #time

Adjust spawntime of selected creature to time.

npc tempadd 2 Adds temporary NPC, not saved to database.
npc textemote 1 Syntax: .npc textemote #emoteid

Make the selected creature to do textemote with an emote of id #emoteid.

npc unfollow 2 Syntax: .npc unfollow

Selected creature (non pet) stop follow you.

npc whisper 1 Syntax: .npc whisper #playerguid #text
Make the selected npc whisper #text to #playerguid.
npc yell 1 Syntax: .npc yell $message
Make selected creature yell specified message.
pdump 3 Syntax: .pdump $subcommand
Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pdump load 3 Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write 3 Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
pet 2 Syntax: .pet $subcommand
Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pet create 2 Syntax: .pet create

Creates a pet of the selected creature.

pet learn 2 Syntax: .pet learn

Learn #spellid to pet.

pet tp 2 Syntax: .pet tp #

Change pet’s amount of training points.

pet unlearn 2 Syntax: .pet unlean

unLearn #spellid to pet.

pinfo 2 Syntax: .pinfo [$player_name]

Output account information for selected player or player find by $player_name.

playall 2 Syntax: .playall #soundid

Player a sound to whole server.

possess 3 Syntax: .possess

Possesses indefinitely the selected creature.

quest 3 Syntax: .quest $subcommand
Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
quest add 3 Syntax: .quest add #quest_id

Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.

quest complete 3 Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove 3 Syntax: .quest remove #quest_id

Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

recall 1 Syntax: .recall [$playername]

Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.

reload 3 Syntax: .reload $subcommand
Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
reload all 3 Syntax: .reload all

Reload all tables with reload support added and that can be _safe_ reloaded.

reload all_item 3 Syntax: .reload all_item
Reload page_text, item_enchantment_table tables.
reload all_locales 3 Syntax: .reload all_locales

Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.

reload all_loot 3 Syntax: .reload all_loot

Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

reload all_npc 3 Syntax: .reload all_npc
Reload npc_gossip, npc_option, npc_trainer, npc vendor, points of interest tables.
reload all_quest 3 Syntax: .reload all_quest

Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_scripts 3 Syntax: .reload all_scripts
Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
reload all_spell 3 Syntax: .reload all

Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

reload areatrigger_involvedrelation 3 Syntax: .reload areatrigger_involvedrelation
Reload areatrigger_involvedrelation table.
reload areatrigger_tavern 3 Syntax: .reload areatrigger_tavern
Reload areatrigger_tavern table.
reload areatrigger_teleport 3 Syntax: .reload areatrigger_teleport
Reload areatrigger_teleport table.
reload autobroadcast 3 Syntax: .reload autobroadcast
Reload autobroadcast table.
reload command 3 Syntax: .reload command
Reload command table.
reload config 3 Syntax: .reload config

Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.

reload creature_involvedrelation 3 Syntax: .reload creature_involvedrelation
Reload creature_involvedrelation table.
reload creature_linked_respawn 2 Syntax: .reload creature_linked_respawn
Reload creature_linked_respawn table.
reload creature_loot_template 3 Syntax: .reload creature_loot_template
Reload creature_loot_template table.
reload creature_questrelation 3 Syntax: .reload creature_questrelation
Reload creature_questrelation table.
reload disenchant_loot_template 3 Syntax: .reload disenchant_loot_template
Reload disenchant_loot_template table.
reload event_scripts 3 Syntax: .reload event_scripts
Reload event_scripts table.
reload fishing_loot_template 3 Syntax: .reload fishing_loot_template
Reload fishing_loot_template table.
reload gameobject_involvedrelation 3 Syntax: .reload gameobject_involvedrelation
Reload gameobject_involvedrelation table.
reload gameobject_loot_template 3 Syntax: .reload gameobject_loot_template
Reload gameobject_loot_template table.
reload gameobject_questrelation 3 Syntax: .reload gameobject_questrelation
Reload gameobject_questrelation table.
reload gameobject_scripts 3 Syntax: .reload gameobject_scripts
Reload gameobject_scripts table.
reload game_graveyard_zone 3 Syntax: .reload game_graveyard_zone
Reload game_graveyard_zone table.
reload game_tele 3 Syntax: .reload game_tele
Reload game_tele table.
reload gm_tickets 3 Syntax: .reload gm_tickets
Reload gm_tickets table.
reload item_enchantment_template 3 Syntax: .reload item_enchantment_template
Reload item_enchantment_template table.
reload item_loot_template 3 Syntax: .reload item_loot_template
Reload item_loot_template table.
reload locales_creature 3 Syntax: .reload locales_creature
Reload locales_creature table.
reload locales_gameobject 3 Syntax: .reload locales_gameobject
Reload locales_gameobject table.
reload locales_item 3 Syntax: .reload locales_item
Reload locales_item table.
reload locales_npc_text 3 Syntax: .reload locales_npc_text
Reload locales_npc_text table.
reload locales_page_text 3 Syntax: .reload locales_page_text
Reload locales_page_text table.
reload locales_points_of_interest 3 Syntax: .reload locales_points_of_interest
Reload locales_point_of_interest table.
reload locales_quest 3 Syntax: .reload locales_quest
Reload locales_quest table.
reload milling_loot_template 3 Syntax: .reload milling_loot_template
Reload milling_loot_template table.
reload npc_gossip 3 Syntax: .reload npc_gossip
Reload npc_gossip table.
reload npc_trainer 3 Syntax: .reload npc_trainer
Reload npc_trainer table.
reload npc_vendor 3 Syntax: .reload npc_vendor
Reload npc_vendor table.
reload page_text 3 Syntax: .reload page_text
Reload page_text table.
reload pickpocketing_loot_template 3 Syntax: .reload pickpocketing_loot_template
Reload pickpocketing_loot_template table.
reload points_of_interest 3 Syntax: .reload points_of_interest
Reload points_of_interest table.
reload prospecting_loot_template 3 Syntax: .reload prospecting_loot_template
Reload prospecting_loot_template table.
reload quest_end_scripts 3 Syntax: .reload quest_end_scripts
Reload quest_end_scripts table.
reload mail_loot_template 3 Syntax: .reload mail_loot_template
Reload mail_loot_template table.
reload quest_start_scripts 3 Syntax: .reload quest_start_scripts
Reload quest_start_scripts table.
reload quest_template 3 Syntax: .reload quest_template
Reload quest_template table.
reload reference_loot_template 3 Syntax: .reload reference_loot_template
Reload reference_loot_template table.
reload reserved_name 3 Syntax: .reload reserved_name
Reload reserved_name table.
reload skill_discovery_template 3 Syntax: .reload skill_discovery_template
Reload skill_discovery_template table.
reload skill_extra_item_template 3 Syntax: .reload skill_extra_item_template
Reload skill_extra_item_template table.
reload skill_fishing_base_level 3 Syntax: .reload skill_fishing_base_level
Reload skill_fishing_base_level table.
reload skinning_loot_template 3 Syntax: .reload skinning_loot_template
Reload skinning_loot_template table.
reload spell_area 3 Syntax: .reload spell_area
Reload spell_area table.
reload spell_bonus_data 3 Syntax: .reload spell_bonus_data
Reload spell_bonus_data table.
reload spell_disabled 3 Syntax: .reload spell_disabled
Reload spell_disabled table.
reload spell_group 3 Syntax: .reload spell_group
Reload spell_group table.
reload spell_group_stack_rules 3 Syntax: .reload spell_group
Reload spell_group_stack_rules table.
reload spell_learn_spell 3 Syntax: .reload spell_learn_spell
Reload spell_learn_spell table.
reload spell_linked_spell 3 Usage: .reload spell_linked_spell
Reloads the spell_linked_spell DB table.
reload spell_loot_template 3 Syntax: .reload spell_loot_template
Reload spell_loot_template table.
reload spell_pet_auras 3 Syntax: .reload spell_pet_auras
Reload spell_pet_auras table.
reload spell_proc_event 3 Syntax: .reload spell_proc_event
Reload spell_proc_event table.
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reload spell_required 3 Syntax: .reload spell_required
Reload spell_required table.
reload spell_scripts 3 Syntax: .reload spell_scripts
Reload spell_scripts table.
reload spell_script_target 3 Syntax: .reload spell_script_target
Reload spell_script_target table.
reload spell_target_position 3 Syntax: .reload spell_target_position
Reload spell_target_position table.
reload spell_threats 3 Syntax: .reload spell_threats
Reload spell_threats table.
reload creature_template 3 Syntax: .reload creature_template $entry
Reload the specified creature’s template.
reload trinity_string 3 Syntax: .reload trinity_string
Reload trinity_string table.
reload waypoint_scripts 3 Syntax: .reload waypoint_scripts
Reload waypoint_scripts table.
repairitems 2 Syntax: .repairitems

Repair all selected player’s items.

reset 3 Syntax: .reset $subcommand
Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
reset achievements 3 Syntax: .reset achievements [$playername]

Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.

reset all 3 Syntax: .reset all spells

Syntax: .reset all talents

Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.

reset honor 3 Syntax: .reset honor [Playername]
Reset all honor data for targeted character.
reset level 3 Syntax: .reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells 3 Syntax: .reset spells [Playername]
Removes all non-original spells from spellbook.
. Playername can be name of offline character.
reset stats 3 Syntax: .reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents 3 Syntax: .reset talents [Playername]
Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
respawn 3 Syntax: .respawn

Respawn all nearest creatures and GO without waiting respawn time expiration.

revive 3 Syntax: .revive

Revive the selected player. If no player is selected, it will revive you.

save 0 Syntax: .save

Saves your character.

saveall 1 Syntax: .saveall

Save all characters in game.

send items 3 Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]

Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.

send mail 1 Syntax: .send mail #playername “#subject” “#text”

Send a mail to a player. Subject and mail text must be in “”.

send message 3 Syntax: .send message $playername $message

Send screen message to player from ADMINISTRATOR.

send money 3 Syntax: .send money #playername “#subject” “#text” #money

Send mail with money to a player. Subject and mail text must be in “”.

server 3 Syntax: .server $subcommand
Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
server corpses 2 Syntax: .server corpses

Triggering corpses expire check in world.

server exit 4 Syntax: .server exit

Terminate trinity-core NOW. Exit code 0.

server idlerestart 3 Syntax: .server idlerestart #delay

Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.

server idlerestart cancel 3 Syntax: .server idlerestart cancel

Cancel the restart/shutdown timer if any.

server idleshutdown 3 Syntax: .server idleshutdown #delay [#exist_code]

Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.

server idleshutdown cancel 3 Syntax: .server idleshutdown cancel

Cancel the restart/shutdown timer if any.

server info 0 Syntax: .server info

Display server version and the number of connected players.

server motd 0 Syntax: .server motd

Show server Message of the day.

server plimit 3 Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]

Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file

server restart 3 Syntax: .server restart #delay

Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.

server restart cancel 3 Syntax: .server restart cancel

Cancel the restart/shutdown timer if any.

server set closed 3 Syntax: server set closed on/off

Sets whether the world accepts new client connectsions.

server set loglevel 4 Syntax: .server set loglevel #level

Set server log level (0 – errors only, 1 – basic, 2 – detail, 3 – debug).

server set motd 3 Syntax: .server set motd $MOTD

Set server Message of the day.

server shutdown 3 Syntax: .server shutdown #delay [#exit_code]

Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.

server shutdown cancel 3 Syntax: .server shutdown cancel

Cancel the restart/shutdown timer if any.

setskill 3 Syntax: .setskill #skill #level [#max]

Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

showarea 3 Syntax: .showarea #areaid

Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

start 0 Syntax: .start

Teleport you to the starting area of your character.

taxicheat 1 Syntax: .taxicheat on/off

Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.

Visited taxi nodes sill accessible after removing access.

tele 1 Syntax: .tele #location

Teleport player to a given location.

tele add 3 Syntax: .tele add $name

Add current your position to .tele command target locations list with name $name.

tele del 3 Syntax: .tele del $name

Remove location with name $name for .tele command locations list.

tele group 1 Syntax: .tele group#location

Teleport a selected player and his group members to a given location.

tele name 1 Syntax: .tele name [#playername] #location

Teleport the given character to a given location. Character can be offline.

ticket 1 Syntax: .ticket $subcommand
Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
ticket assign 1 Usage: .ticket assign $ticketid $gmname.
Assigns the specified ticket to the specified Game Master.
ticket close 1 Usage: .ticket close $ticketid.
Closes the specified ticket. Does not delete permanently.
ticket closedlist 1 Displays a list of closed GM tickets.
ticket comment 1 Usage: .ticket comment $ticketid $comment.
Allows the adding or modifying of a comment to the specified ticket.
ticket delete 3 Usage: .ticket delete $ticketid.
Deletes the specified ticket permanently. Ticket must be closed first.
ticket list 1 Displays a list of open GM tickets.
ticket onlinelist 1 Displays a list of open GM tickets whose owner is online.
ticket unassign 1 Usage: .ticket unassign $ticketid.
Unassigns the specified ticket from the current assigned Game Master.
ticket viewid 1 Usage: .ticket viewid $ticketid.
Returns details about specified ticket. Ticket must be open and not deleted.
ticket viewname 1 Usage: .ticket viewname $creatorname.
Returns details about specified ticket. Ticket must be open and not deleted.
titles add 2 Syntax: .titles add #title
Add title #title (id or shift-link) to known titles list for selected player.
titles current 2 Syntax: .titles current #title
Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles remove 2 Syntax: .titles remove #title
Remove title #title (id or shift-link) from known titles list for selected player.
titles setmask 2 Syntax: .titles setmask #mask

Allows user to use all titles from #mask.

#mask=0 disables the title-choose-field

unaura 3 Syntax: .unaura #spellid

Remove aura due to spell #spellid from the selected Unit.

unban 3 Syntax: .unban $subcommand
Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
unban account 3 Syntax: .unban account $Name
Unban accounts for account name pattern.
unban character 3 Syntax: .unban character $Name
Unban accounts for character name pattern.
unban ip 3 Syntax : .unban ip $Ip
Unban accounts for IP pattern.
unbindsight 3 Syntax: .unbindsight

Removes bound vision. Cannot be used while currently possessing a target.

unfreeze 1 Syntax: .unfreeze (#player)
“Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
unlearn 3 Syntax: .unlearn #spell [all]

Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.

unmute 1 Syntax: .unmute [$playerName]

Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.

unpossess 3 Syntax: .unpossess

If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.

waterwalk 2 Syntax: .waterwalk on/off

Set on/off waterwalk state for selected player or self if no player selected.

wchange 3 Syntax: .wchange #weathertype #status

Set current weather to #weathertype with an intensity of #status.

#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

whispers 1 Syntax: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
wp event 2 Syntax: .wp event $subcommand
Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
wp load 2 Syntax: .wp load $pathid
Load pathid number for selected creature. Creature must have no waypoint data.
wp show 2 Syntax: .wp show $option
Options:
on $pathid (or selected creature with loaded path) – Show path
off – Hide path
info $slected_waypoint – Show info for selected waypoint.
wp unload 2 Syntax: .wp unload
Unload path for selected creature.
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